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PlayStation Blogcast 032: Tomb Raider and the Art of the Reboot


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The US PlayStation.Blog team is taking a break for Independence Day, that uniquely American holiday fueled by smoked meats, cold adult beverages and deafening explosions. But we didn’t want to leave you empty handed, so we’re publishing this week’s PlayStation Blogcast a full 24 hours early. Listen and enjoy!

In today’s show, we put the spotlight on the new Tomb Raider, a survival-based re-imagining of the classic series that’s heading to PS3 in March 2013. Karl Stewart, Global Brand Manager for Tomb Raider developer Crystal Dynamics, sheds new light on the creative process driving the game’s ambitious goals, from re-introducing the iconic character of Lara Croft to integrating RPG-style character progression and redefining the series’ trademark action, platforming, and puzzles. This is a great discussion about the video game creative process, and worth a listen even if Tomb Raider isn’t on your radar.

Of course, we also share first details on next week’s PSN lineup, answer several user questions, and serve up another head-scratching Mystery Theme. Click the Play button already!

Stuff We Talked About

[*]Tomb Raider (2013) [*]Lara Croft and the Guardian of Light [*]Tekken 3 [*]The Walking Dead: Episode Two – Starved for Help

Oh, and here’s a special Independence Day bonus! PlayStation Blogcast’s celebrated DJ Dormilón recently broadcast a scintillating set in PixelJunk 4am, and you can listen to the toe-tapping results below.

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The Cast

[*]Sid Shuman – PlayStation Sr. Social Media Specialist [*]Jeff Rubenstein – PlayStation Sr. Social Media Manager [*]Nick Suttner – PlayStation Sr. Product Evaluator

[Editor’s note: PSN game release dates are subject to change without notice. Game
details are gathered from press releases from their individual publishers and/or ESRB rating
descriptions.]

http://feeds.feedburner.com/~r/PSBlog/~4/lgIfmM3sHmI

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