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PlayStation Blogcast 035: The Unfinished Assassin


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Thanks to Jeff, Nick, and Rey, the Blogcast thrived during my absence last week. But I’ve returned from the exotic lands of the East Coast bearing priceless gifts! First, I speak with Ian Dallas, the creative director of upcoming PSN knockout The Unfinished Swan, to learn what really inspired this distinctive game — and why those monochromatic ink-blot levels are only the beginning of what’s in store. Then I catch up with Steve Masters, lead game designer for Assassin’s Creed III, to get the inside scoop on those

that blew us away during PlayStation’s E3 press conference. If you’ve ever wanted to know how to most efficiently dismantle a rampaging man-of-war battleship, put this podcast on your shortlist.

Of course, we’ve got the usual array of Blogcast niceties: Next week’s North American PSN lineup for July 31st, a slew of “player queries” and tips, a new Mystery Theme, even a new PSN Gem of the Week! Oh, and I share my thoughts on The Dark Knight Rises (no spoilers) much to Nick’s chagrin. It’s a grand old time!

Stuff We Talked About

[*]The Unfinished Swan [*]
[*]The Dark Knight Rises [*]Twisted Metal [*]Spec Ops: The Line and why we play violent shooter games by Tom Bissell

ИзображениеИзображение

The Cast

[*]Sid Shuman – PlayStation Sr. Social Media Specialist [*]Nick Suttner – PlayStation Sr. Product Evaluator

[Editor’s note: PSN game release dates are subject to change without notice. Game
details are gathered from press releases from their individual publishers and/or ESRB rating
descriptions.]

http://feeds.feedburner.com/~r/PSBlog/~4/qXC-Z1uVMGA

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