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The Unusual World of Metrico on PS Vita, New Trailer Debuted


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We’re celebrating! We’re in the final stages of

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‘s production. We’d like to celebrate this phase with a special, branching trailer. We got a lot of requests to show some Metrico gameplay, but we’re not showing everything just yet. We’re really excited though to finally release a trailer with in-game footage.

As we explained in our

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, Metrico is all about using input to shape the infographics around you and solve puzzles. In this blog entry, we’d like to give a bit more insight into the world of Metrico and our design approach.

Over the last few months, we’ve been working hard on finishing Metrico’s last worlds. There will be six worlds in the final game. We wanted every world to feel fresh and exciting, that’s why each world has its own shapes, type of infographics, colors, music, mechanics, challenges, typography, and animation, which all tie closely into the world theme.

But we’re also introducing new means of input for the player to play around with, in each subsequent new world. Therefore, it made a lot of sense for us to design the game in chronological order. This helped bolt down the way each specific mechanic works, and how they work in combination with the previous ones.

It also helped us get the difficulty curve right and understand what the final experience will feel like. In fact, we believe the experience you’ll have with the game to be quite similar to how we designed and created Metrico: we had to experiment a lot and come up with new ideas every time, and hopefully so will you when you play.

When we started out, we thought Metrico was mainly about infographics and finding out what to give as an input to solve puzzles. But when we played around with PS Vita and all of its hardware features, it became clear that the game is not just about solving puzzles.

Metrico is a lot about the player and his or her physical presence while playing. With all the hardware inputs, PS Vita is the perfect console for this. For instance, Metrico knows how you’re holding the Vita, or how much light is in your room.

We’re working hard and putting a lot of effort into getting the overall experience to feel just right. The next time you hear from us, we’ll have an exact release date in Spring of this year!


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