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Home Free is coming to PS4


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  • Новостник

Hi, I’m Kevin Cancienne, and I’m working on a game called Home Free, about the life of a dog lost in a randomly generated city. You play as that dog. You’ll need to find food, a safe place to sleep, and friends, both human and canine. Eventually, hopefully, you’ll find home.

I’m currently

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, and today I’m very happy to announce that I’ll be bringing the game to PlayStation 4!

I’ve been building Home Free for over two years now. It was born when I combined two projects I’d been working on — a procedural CityEngine and a local multiplayer dog wrasslin’ game called Dog Park.

It currently seems like we’re living in the golden age of video game dogs: the dog in COD: Ghosts, DD in MGS5, and Dogmeat in Fallout 4. And there have been a few games, over the years, where you get to play as a dog: Cult favourite A Dog’s Life on PS2, of course. You can even briefly control Chop in GTA V. And Okami has a special place in my heart (OK, technically Amaterasu isn’t a dog, she’s a mythological wolf sun goddess. But still).

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I was interested in making a game where you’re basically just a dog, seeing the world from a dog’s perspective. A game where you can run, jump, wrestle, tackle, and sniff butts. That’s why I started by creating Dog Park for NYU’s No Quarter Show in 2014. I wanted to create a game about the sheer joy and physicality of dog play.

But ultimately, I had something bigger in mind. The idea of being a dog in an open world city game seemed like something I had to pursue. A dog can’t steal a car or shoot a gun, but has to use its instincts to survive in an environment that wasn’t built with canines in mind.

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With my random city generator, I had a way to create a place where no one’s been before, a place where every player can feel truly lost. I was inspired by the vibrant, abstract visions of Tokyo on display in games like Jet Set Radio and Katamari Damacy, and now I had a way to create a near-infinite number of variations on them.

Home Free still has a way to go, which is why I took the game to Kickstarter. I estimate I still have about another year of work to do until it’s done. Kickstarter has helped me get the money I need to focus completely on the project and to pay some folks to help with the parts I can’t do myself. The Kickstarter is now fully funded, but there are still some fun stretch goals to reach. And if you back it now, you can reserve yourself a digital copy when it comes out on PS4.

I recently checked out the Home Free trailer on the big TV in my living room for the first time. Seeing it like that, a glimpse of how it will look on PS4, briefly gave me chills. The game already feels great with a controller in your hand, and I’m so happy to be able to share it with PlayStation owners around the world.

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